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Devlog
๐ง๐ New version 0.1.14 released!
July 09, 2026
by
oldwooddev
#0.1.14
A new version is out. This version 0.1.14 brings us various improvement & content to explore ๐ค ๐ง New: A reward code system has been added, now it's ready for some event & celebration & also easi...
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๐ง๐ New version 0.1.9 released!
June 27, 2026
by
oldwooddev
1
#0.1.9, #aurheir
v0.1.9 is out ๐ This new version comes with a heaps load of new content and features, also 2nd release with the new design direction of interactable npc. Act 3 is moves forward with a full new prog...
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Upcoming hidden feature: golem training
June 19, 2026
by
oldwooddev
1
#golem training, #stat boost
๐ Another feature landing, this time, we are back to training. Say hi to our familar characters: golems, especially stone golems. They are now part of a training area where you can repeatedly beat...
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Upcoming feature: gear improvement system
June 17, 2026
by
oldwooddev
#gear
From start until now, gears beside weapon are pretty useless. It's because they have never been really worked on, the whole system was on placeholder mode. Well at least with 0.1.9, it's gonna be less...
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๐ง๐ New version 0.1.8 released!
June 08, 2026
by
oldwooddev
#0.1.8
Hello folks ๐, Hope you have been enjoying the grind ๐ I have good news today: a new version 0.1.8 is out with many foundational design changes that will shape the future development in a very g...
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Patch 0.1.6
May 29, 2026
by
oldwooddev
#0.1.6
Patch 0.1.6 Add Boss Training Mode This mode is meant for players to have an additional path to boost their stats to prepare for more difficult challenges in later acts. Think of it as a training towe...
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Initial release
May 25, 2026
by
oldwooddev
#alpha
Hi folks, Sharing a game that I feel like to develop...
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